On the surface, it looks a lot like previous Metal Gear games and has all of the hallmarks of a Kojima production, but there’s as much, or more DNA from the game’s other developer, Platinum games, and that studio’s history of making precise and difficult third-person character action games such as Bayonetta. To a certain extent, that’s because the game is a bit of a trick. This advertisement has not loaded yet, but your article continues below.
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